Advanced Certificate in Designing Games for Social Impact Storytelling
-- ViewingNowThe Advanced Certificate in Designing Games for Social Impact Storytelling is a comprehensive course that empowers learners with the essential skills to create impactful games. This program focuses on the growing field of game design for social impact, an area of increasing importance as the industry recognizes the power of games to effect change.
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⢠Advanced Game Design Theory: This unit will cover the latest game design theories and concepts, focusing on how they can be applied to create games for social impact.
⢠Social Impact Storytelling Techniques: Students will learn various storytelling techniques that can be used to create games with a social message, including character development, narrative structure, and world-building.
⢠Game Mechanics for Social Change: This unit will explore how game mechanics can be used to promote social change, including the use of feedback loops, rewards, and challenges.
⢠Designing for Accessibility and Inclusion: Students will learn how to design games that are accessible and inclusive to players of all backgrounds and abilities, ensuring that the game's social impact message can reach a wider audience.
⢠Game Development Tools and Technologies: This unit will cover the latest game development tools and technologies, including game engines, programming languages, and art and animation software.
⢠Playtesting and User Research: Students will learn how to conduct playtesting and user research to gather feedback and make data-driven decisions about game design and development.
⢠Gamification for Social Change: This unit will explore how gamification techniques can be used to engage players in social impact campaigns, including the use of badges, leaderboards, and social sharing features.
⢠Ethics in Game Design: Students will learn about the ethical considerations involved in creating games for social impact, including issues related to representation, privacy, and player safety.
⢠Game Monetization and Business Models: This unit will cover the various monetization and business models available to game developers, including free-to-play, subscription, and premium models.
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