Executive Development Programme in Leading VR/AR Education Transformation

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The Executive Development Programme in Leading VR/AR Education Transformation is a certificate course designed to equip professionals with essential skills for career advancement in the rapidly evolving fields of Virtual Reality (VR) and Augmented Reality (AR) education. This program highlights the importance of VR/AR technology in transforming education, meeting industry demand for innovative and immersive learning solutions.

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AboutThisCourse

By enrolling in this course, learners will gain a comprehensive understanding of the VR/AR landscape, develop skills in creating and implementing VR/AR experiences in educational settings, and learn how to lead successful VR/AR education transformation projects. The course covers essential topics such as design thinking, project management, and change leadership, empowering learners to drive innovation and make a significant impact in their respective organizations. By the end of the course, learners will be equipped with the skills and knowledge required to lead successful VR/AR education transformation initiatives, positioning them as industry leaders and driving their careers forward in this exciting and growing field.

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โ€ข Unit 1: Introduction to VR/AR Technology in Education – Understanding the basics of Virtual Reality (VR) and Augmented Reality (AR), their differences, and potential applications in the education sector. โ€ข Unit 2: The Impact of VR/AR on Modern Learning – Exploring how VR/AR can transform traditional learning methods, increase student engagement, and promote better understanding of complex concepts. โ€ข Unit 3: Designing Effective VR/AR Experiences for Education – Learning the principles of instructional design, user experience, and visual storytelling for creating impactful educational VR/AR experiences. โ€ข Unit 4: Implementing VR/AR Solutions in Educational Institutions – Overcoming real-world challenges when integrating VR/AR technology into existing educational frameworks and infrastructure. โ€ข Unit 5: Evaluating the Effectiveness of VR/AR in Education – Examining techniques for measuring the impact of VR/AR educational experiences and strategies for continuous improvement.

โ€ข Unit 6: Ethical Considerations in VR/AR Education – Discussing the ethical implications of immersive technologies in education, including privacy, accessibility, and digital citizenship. โ€ข Unit 7: Future Trends in VR/AR Education Transformation – Anticipating upcoming developments in VR/AR technology and understanding their potential impact on the education sector. โ€ข Unit 8: Leadership in VR/AR Education Transformation – Developing visionary leadership skills to drive successful implementation and adoption of VR/AR technology in educational institutions. โ€ข Unit 9: Building Partnerships for VR/AR Education Initiatives – Strategies for collaborating with technology vendors, content creators, and educational organizations to support VR/AR education transformation. โ€ข Unit 10: Creating a Culture of Innovation in VR/AR

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  • BasicUnderstandingSubject
  • ProficiencyEnglish
  • ComputerInternetAccess
  • BasicComputerSkills
  • DedicationCompleteCourse

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FastTrack GBP £140
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AcceleratedLearningPath
  • ThreeFourHoursPerWeek
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StandardMode GBP £90
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  • TwoThreeHoursPerWeek
  • RegularCertificateDelivery
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EXECUTIVE DEVELOPMENT PROGRAMME IN LEADING VR/AR EDUCATION TRANSFORMATION
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London School of International Business (LSIB)
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05 May 2025
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